# some simple noise-based bumpmapping antialiased scene (450 x 450 x 255 ) { viewpoint: (150 0 3000) lightsource { at: (300 -1000 2500) intensity: 1.0 } environment { rgb: (0.0 0.0 0.0) shadow: 0.4 } quadric { a: 1.0 d: -100.0 h: 1.0 i: -100.0 j: 17500.0 ka: 0.1 kd: 0.3 ks: 0.3 bumpy { base { rgb: (0.0 0.0 1.0) } noise divisor: 5.0 multiplier: 4.0 } } quadric { a: 1.0 d: -300.0 h: 1.0 i: -300.0 j: 177500.0 ka: 0.1 kd: 0.3 ks: 0.3 bumpy { base { rgb: (0.0 1.0 0.0) } noise divisor: 5.0 } } sphere { at: (200 300 200) radius: 100 ka: 0.1 kd: 0.5 ks: 0.7 n: 5.0 bumpy { base { rgb: (1.0 0.0 0.0) } noise divisor: 5.0 multiplier: 3.0 } } sphere { at: (200 100 200) radius: 100 ka: 0.1 kd: 0.1 ks: 0.8 n: 5.0 bumpy { base { rgb: (0.5 0.5 0.5) } noise divisor: 5.0 } } }